No theory. No 40-hour course to sit through. Just the steps, in order, with the reasoning behind each one, so you stop guessing and start shipping. Your $3 trial unlocks this volume plus all 84 others: 1,536 checklists, ready to work from today.
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Dear friend,
I have spent well over a decade in online marketing, and most of it has been spent doing the same unglamorous thing on repeat: watching a business struggle, finding the one broken process underneath it, and fixing that one thing.
Almost every time, it comes down to the same root cause: no real system. Just guesswork dressed up as a strategy.
The businesses that turn it around are not the ones with more hustle. They are the ones who finally get a process they can follow the exact same way every single time, and get the exact same result.
That is the whole idea behind this page. Building that process yourself is slow. Months of testing, half of it wasted. I already did that part. This hands it to you finished.
If any of that sounds familiar, the problem was never you. It was never having a process specific enough to just follow.
I am not describing theory here. These are the processes I run my own business on.
Whatever I am using in my own business right now goes into IM Checklist AI. Not the version I used three years ago. The current one.
Think of it as looking over my shoulder while I work, except every step is written down for you to follow at your own pace.
1,536 checklists, covering every marketing task worth doing, every one rewritten this year so it reflects how marketing actually works in 2026, AI workflows included. And it does not stop growing: a new volume lands every month, and it is already yours the day it does.
Checklists beat courses for one reason: there is nowhere to get lost. No forty-minute video to decode into three actual steps. Open it, follow it in order, tick the box, move to the next one.
And because every checklist ships with Full Private Label Rights, you are not just getting a process to follow. You are getting a finished product to sell. Rebrand it, resell it, give it away to grow your list, whatever you want. It is yours.
This page covers Volume 55: Metaverse. But your $3 trial does not stop at this one volume. It opens every single one of the 84, starting today.
Not a checklist app. Not fifty bullet points with no context. A real, finished document you can start using in the next five minutes.
Print it, pin it above your desk, and physically tick each box as you go. Some processes stick better on paper.
This is where the PLR rights actually happen. Open the file, swap in your name, and it is yours to sell.
Tick boxes right in your browser and watch a progress bar fill up. No spreadsheet, no separate tracker, no losing your place.
Most products end where the download finishes. This one starts there. You do not just get to use these checklists. You get to own them.
List them as your own product tomorrow. Every dollar is yours, no split, no royalty.
Your name, your logo, your brand. Nobody sees IM Checklist anywhere.
You wrote these, as far as the law and your customers are concerned.
The fastest lead magnet you will ever "write." Trade it for an email address.
Every checklist is a real Word doc. Open it, change it, done in minutes.
One checklist becomes a blog post, an email, a video script, or a client deliverable.
Each one is a complete, follow-along process. Open it, work through it, tick it off.
The all-purpose "metaverse" that was pitched in 2021 as a single unified virtual world never arrived. Virtual land prices collapsed, most branded virtual worlds were quietly shut down, and the word itself has largely dropped out of marketing conversations.
The early promise that every brand needed a virtual storefront and a first-mover advantage in a shared virtual world did not hold up: most of those storefronts closed quietly within a couple of years.
Augmented and virtual reality content creation is the part of the original metaverse hype that held up best, because it does not depend on any shared virtual world existing at all.
The 2021 to 2022 pitch that virtual currency, virtual land and metaverse ETFs were a new asset class did not survive contact with reality: virtual land prices crashed hard, several metaverse-themed funds closed or were folded into other products, and speculative metaverse tokens lost the vast majority of their value.
Promoting a business inside a generic, shared virtual world assumed an audience that never showed up at the scale the original pitch promised.
The idea that creators would build careers primarily inside a shared virtual world did not play out the way the original hype cycle predicted.
In 2021 and 2022, businesses were told that not preparing for the metaverse meant being left behind. That framing has not aged well: most of the branded virtual worlds built during that window closed, and the businesses that spent heavily on virtual land and avatars mostly wrote it off as a lesson.
Buying virtual land as an investment was one of the most visible casualties of the original metaverse hype cycle: prices on the major platforms fell by the large majority of their peak value, and most of the speculative real estate funds and brokerages built around it wound down.
In-game and in-platform advertising did not disappear along with the broader metaverse hype, because it was never dependent on a single shared virtual world existing.
Several of the money-making strategies pitched during the original metaverse hype cycle, such as flipping virtual land or trading speculative tokens, have a well-documented history of losing most participants money once the speculative bubble deflated.
Buying a stock because it got labeled a 'metaverse stock' during the 2021 to 2022 hype cycle turned out badly for a lot of investors, since that label was applied loosely to companies with wildly different actual businesses.
Trading speculative digital collectibles and NFTs as an investment strategy is not covered here as a viable path, since the large majority of that market's value and trading volume evaporated after the initial hype cycle.
Recreating a real store, event or product digitally in a shared virtual world was one of the most common branded metaverse projects, and most of those replicas were shut down once the platforms hosting them lost momentum.
Passive income strategies built around owning and renting virtual real estate, running a virtual mall, or holding shares in a metaverse real estate trust have not held up: virtual land values fell sharply from their peak, and several of the trusts and brokerages built around that idea wound down.
Gaming platforms are the part of the original metaverse pitch that actually delivered a large, engaged, verifiable audience, which is why branded games and experiences on platforms like Roblox and Fortnite Creative remain a genuine marketing channel in 2026 while most standalone virtual worlds do not.
Consumer NFTs and branded cryptocurrency tokens were pitched as essential to metaverse participation, and the aftermath has been unambiguous: trading volumes and prices for the large majority of consumer NFT collections fell sharply from their peak, and most brand token and NFT projects were quietly discontinued.
The specific tool landscape for immersive content has changed substantially since the original metaverse hype cycle: some collaboration tools built specifically for shared virtual offices have shut down, while the core creation engines behind games and AR filters have matured and remain the actual working foundation of this category.
The idea of a single unified avatar following you across a shared virtual world never fully materialized, since the platforms it depended on stayed separate and several shrank after the original hype cycle.
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“As a customer, just wanted to say thanks for creating IM Checklist. It's all in the worry of what I may forget. You have removed that fear. Many thanks.”
“The ability for someone to follow a proven method step by step like this is tantamount to their success with marketing.”
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You pay $3 today and get full access to all 84 volumes for 7 days. After that it is $17.95 per month. Cancel anytime, including during the trial, and you are covered by a 14-day money back guarantee on top.
Exactly 1,536 step-by-step checklists across 84 volumes, as of today. New checklist volumes are released every month, and every one is included with your membership.
Anything. Edit them, rebrand them with your name and logo, claim authorship, resell them and keep 100 percent, give them away as lead magnets and bonuses, turn them into courses, webinars, blog posts and emails, translate them, and use them with clients.
Yes. The library is fully refreshed for 2026, updates are included with your membership, and new AI features are coming to the members area soon.
Three: printable PDFs, fully editable Word docs, and interactive online checklists with tickable boxes and a progress bar.
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P.S. I skip to the end of long pages too, so here is the entire pitch in one breath:
$3 unlocks all 84 volumes of IM Checklist AI, 1,536 step-by-step checklists rewritten for 2026, in printable PDF, editable Word and interactive tick-box formats.
Every checklist ships with Full Private Label Rights. Rebrand it, resell it, give it away, build a product on it, whatever you want. It is yours the moment you download it.
Your trial runs 7 days at $3, then $17.95 a month, cancel whenever you like, and you have fourteen days for the guarantee to kick in if it is not what you expected.
That is the whole offer. No fine print hiding underneath it.
To your success,
Kevin Fahey
$3 gets you every one of the 1,536 checklists across all 84 volumes, starting today. Work through them for two full weeks. If they are not everything I just described, ask for a refund and you get every cent back, no argument.
Full access to all 84 volumes for 7 days, then $17.95 per month. Cancel anytime.